Adobe CC Suite
PEUGEOT 4008 ALIAS MODELING
The goal of that project was to make a car modeling from A to Z using Autodesk Alias. I chose the Peugeot 4008 because of the mainstream car constraints. I also love the SUV look and I was curious to know how could I build the back wheel arches.
1ST STEP - CANVAS CREATION
It was difficult for me to find good reference pictures with precise dimensions, and the goal of that project was to work on acuracy. That's why I decided to build my own canvas taking different measurements and dimensions from several specialized websites.
2ND STEP - REFERENCE PICTURES RESEARCH
In order to understand the car body shapes and the light reflections, I took some time to look for reference pictures on the internet. I tried to look for indoor, studio and outdoor environments.
3RD STEP - CURVES AND SURFACES
Then I started to build my first curves and my first surfaces. It was the hardest part because I didn't know how to start.
4TH STEP - FIRST GLOBAL VOLUME
When I had my first global volume, the goal was to check each surfaces to be sure of the continuity before working on details. I used different shaders like the horver and the isohang. Then I also learned to use the Curve Curvature tool to be more acurate.
5TH STEP - DETAILS
When I had my final global volume, I started working on details, from car body to wheels.
5TH STEP - FINAL VOLUME, RENDERING AND ANIMATION
Finally, when I had my final car model, I decided to use Vred to make some renderings. I built a 3D studio and I animated a cemera to make some shots for my showreel.